After Iron Fist Corporation was destroyed, the Resistance set up a democratic government called the United Republic.
However, now that Iron Fist is gone, the rival corporation, known as PENTA, is trying to take over IFC's old territory by raiding and terrorizing the United Republic.
This time, you are part of the UR's elite defense force. Your
job is to pilot an Iron Soldier and use it to eliminate the terrorist
forces and protect the UR from military harm.
GETTING STARTED
Insert your Iron Soldier 2 CD into the Jaguar CD player and close the lid.
Insert your Memory Track Cartridge (if you have one).
Press the POWER button.
Press any button to skip the titles screen and start the game.
SELECT SCREEN
START GAME Starts a new game.
LOAD GAME Allows you to continue a saved game. Game progress
can be saved to one of the save game slots after each completed
mission. (The CD version requires the Memory Track Cartridge
to support this option.)
OPTIONS Here you can change some settings for difficulty, controls, and soundmode.
CONTROLS
TO WALK:
Button A + UP: Walk forward.
Once you are walking, let go of the A Button and you'll keep
moving.
Button A + Down: Walk backward. Your backward speed is slower
than forward.
Button A: Pressing the A Button by itself will bring the walk
to a stop.
NOTE: While walking, you can step on items like tanks, trees,
and houses.
TO LOOK AROUND:
Joypad Up/Down: Look up / down
Joypad Left/Right: Turn left / right
NOTE: Holding the C Button down while moving the Joypad will make
you look around much faster. If you press the C Button by itself,
it will automatically center your view. By looking down, you can
watch your feet crush tanks, trees, etc.
TO SHOOT:
Press the B Button to fire your currently selected weapon.
SELECTING HAND-HELD WEAPONS:
Press the Option Button to select hand-held weapons. Press the
Option Button repeatedly to switch between the IS's two hands.
The hands are selectable even if there is no weapon mounted there
- remember, your fist is a weapon in itself!
SELECTING WEAPON MOUNTS:
Use the Option Button and Number Pad to select Weapon Mounts.
Whatever weapon is on a mount will be useable when that mount
is selected. If the weapon is out of ammunition or no weapon is
mounted, that mount cannot be selected.
1 Selects the Right Shoulder mount
3 Selects the Left Shoulder mount
4 Selects the Right Hip mount
6 Selects the Left Hip mount
7 Selects the Right Hand mount (or press Option)
9 Selects the Left Hand mount (or press Option)
NOTE: The numbers are laid out to match the weapon mounts seen
in the IS diagram, which is found in the upper left corner of
your cockpit screen.
OTHER CONTOLS: # plus * resets the game.
ADVANCED CONTROLS:
You can look up and down, left and right without changing your
walking direction if you turn on the Advanced Controls.
Use the 2 key to switch the Advanced Controls ON / OFF.
While Advanced Controls are ON, only A + Joypad left / right
will turn the IS left or right.
C + Joypad or Joypad alone will make the IS look around without
changing your walking direction. You can only look 90 degrees
to the left, right, up or down without turning the body of the
IS.
NOTE: While Advanced Controls are ON, your IS will automatically look forward whenever you use a melee weapon like the Manipulator or the Chain Cutter.
MISSIONS
On the Mission Selection Screen, you will see 20 icons reprensenting
the missions you have to complete.
Selectable missions will be highlighted. Completed missions will
appear with a check mark (you can play completed missions again
if you want, but you don't have to).
When you have completed the first block of five missions, the
next block will become selectable. You can play highlighted missions
in any order, except mission 16 through 20, which must be played
in order. Completing certain missions will give you access to
new weapons, so choose missions carefully.
After you have chosen a mission, you will go to the briefing screen.
Read the briefing carefully, it explains what you have to do to
complete the mission. You may have to do a bit of exploring before
you know exactly how to finish a mission.
If you don't want to play the mission, select EXIT to return to
the Mission Selection Screen. Otherwise, select PLAY to go to
the Arming Screen.
FINISHING A MISSION:
If your IS is destroyed, you will not complete the mission. To
keep playing you can choose the continue option (there is an unlimited
number of continues) to return to the Mission Selection Screen.
If you fail a mission, you will be informed about this and return
to the Mission Selection Screen to replay the mission or try another
one.
If you have completed a mission you will see a debriefing message
and then have the option to save your progress. You can choose
your desired save game slot by pressing the corresponding number
on the keypad.
ARMING SCREEN
In the Arming Screen, you select what weapons you want to use
in a mission. There are six mounts for weapons: 2 shoulders, 2
hips and 2 hands. A mount can only hold one weapon at a time and
some weapons are restricted to certain mounts.
Until you find all the weapons in the game, some weapon icons
will be closed. You can only select between the weapons shown
with their representing icon. Use the Joypad to move the cursor
over a weapon icon and press the B Button.
If there is a free mount for this weapon, you will see the weapon
flashing at the default mount position on the IS window, otherwise
you can't mount this weapon. If there is more than one possible
mount for the weapon, you can use the Joypad to select between
them.
To remove a weapon, press the C Button and select the mount you
wish to free up, then press the B Button to remove it.
Select EXIT when you have equipped your IS to your satisfaction.
WEAPONS
STANDARD MANIPULATOR
Basically, the Standard Manipulator is your IS unit's hands and
allows you to use hand weapons like a rifle or grenades. It is
a powerful weapon in its own right. Use the Standard Manipulator
to pound on buildings or enemy IS units. Make sure you're right
next to the object or enemy that you want to hit.
CASSY ASSAULT RIFLE
This weapon is a 75 MM semiautomatic hand-held rifle, with a healthy supply of ammunition. If will fire three-round bursts if you hold down the B Button. It has a decent range and firepower and is a good all purpose weapon. It takes two hands to use, so it cannot be carried if you have equipped your IS with a Chain Cutter or other hand-held weapons.
SHERRY 00 GAUGE SHOTGUN
This hand-held shotgun fires a spreading cone of slugs, and is
ideal for shooting down helicopters or VTOLs. It is very short
ranged (much like the Gatling Gun), but twice as powerful as the
Cassy Assault Rifle and with a decent area effect. Accuracy is
not as critical as with the rifle, but rate of fire is slower.
It also requires both hands.
PARKER CHAIN CUTTER
This chain-driven cutting device replaces your right hand and
must be mounted on the arm. It is an excellent close up weapon
to quickly destroy buildings or enemy IS units. Remember, like
the Manipulator, you must stand right next to your target to hit
it.
BADGER HAND GRENADES
The oil-drum sized grenades explode on impact and have a large
explosion area. Even if you don't hit a target directly, it still
may be destroyed by the explosion. Grenades always fly a fixed
distance. Practice throwing these so you know just how far they
go. You can even throw them over buildings. Be careful not to
be too close to the explosion - you may damage your own IS! Each
grenade rack holds 8 grenades and can only be mounted on the Hip
mounts.
CORINNE AUTOMATIC GRENADE LAUNCHER
This hip-mounted device allows you to rapidly fire small grenades in a fixed arc like thrown Badger Grenades, but at a significantly higher range. The grenades also travel a bit faster, landing and exploding sooner than hand thrown ones. The Corinne Automatic Grenade Launcher is a perfect multi purpose weapon. You can use it to bomb enemies over a long distance, efficiently destroy buildings and even shoot down attacking helicopters. You will need some practice to make optimal use of it, though. The grenade launcher requires both hip mounts, so it cannot be carried if you have mounted any other weapon there.
RACHELS GATLING GUN
This weapon is a rapid firing, 6-barrel Gatling gun that fires
40 MM rounds at over 600 rounds per minute. It is devastating
at short range, but its power drops off rapidly at longer ranges.
It carries a lot of ammunition, but don't waste your shots. It
can be mounted on any shoulder or hip mount.
WOLFPACK ROCKET LAUNCHER
This rocket launcher fires 12 deadly rockets. The rockets are
explosive and not as powerful as the Badger Grenades, but they
can be fired over much greater distances. Rockets will explode
when they hit something or reach their maximum range. Rocket Launchers
can be mounted on any shoulder or hip mount.
FERRET HOMING MISSILES
One launcher holds six missiles. When this weapon is selected,
a yellow target indicator will select the enemy target that is
closest to the crosshair (not the nearest to you). When you fire
the missille, it will turn to follow the enemy even if he is moving,
and does about the same amount of damage that a rocket does. You
don't have to precisely aim the missile, it will home in on its
own. It may not work correctly if the enemy moves behind a tree
or building, because it might hit the interfering object instead.
Ferret Homing Missiles can be mounted on either shoulder mount.
CHARLOTTE RAIL CANNON
This cannon uses electromagnetic pulses to fire 120 MM armor-piercing
rounds at incredible velocity. Unlike the Rifle or Gatling Gun,
there is no limit to how far it fires. It cannot be fired very
rapidly, though, because it has to autoload the massive shells
one at a time. It is an excellent sniper weapon which can be mounted
on either shoulder mount.
CARLISLE 75 MM HEAVY MACHINE GUN
This hand-held weapon combines good range with a high rate of
fire. It fires full auto, but at a much lower rate than a Gatling
Gun. It is about as powerful as the Assault Rifle, but has better
range and better rate of fire. It requires both hands, so it cannot
be carried if you have equipped your IS with a Chain Cutter or
other hand-held weapons.
SLATE HEAVY SHIELD
The shield is not really a weapon - it increases your defensive
abilities. When the shield is selected, you will take half damage
from enemies! However, you can't use other weapons when it is
selected (other than stomping) and you must have the shield selected
in order for it to protect you. The shield can be mounted on either
shoulder mount.
SABLE CRUISE MISSILE
This weapon can literally be flown to the target. When you fire
the missile, it will switch to a missile camera view. Use the
Joypad to steer the missile to your target. The "ammo"
bar represents how much fuel the missile has - if you run out
of fuel, it will explode! Otherwise, it will explode on impact
with its target.
You can also detonate it at any time after launch by pressing
the B Button. The explosion is as powerful as a Hand Grenade,
so if you use the missile properly, you can destroy several buildings
or enemies that are close together. Unfortunately, only one missile
will fit on a mount at a time, so use them carefully! Also, be
careful not to detonate it close to your IS or you will take damage
from the blast. Cruise Missiles can be mounted on either shoulder.
NOTE: Mounting more than one of any weapon will give you more
ammunition for that weapon, but otherwise has no effect on weapon
performance.
ENEMIES
Each enemy has strengths and weaknesses. Practice will teach you which weapons are best for use against each enemy type.
'Glaive' Helicopter
The helicopters fire bullets or rockets at you. They also like
to fly over your head and get behind you, so try to destroy them
before they get too close.
'Greave' V.T.O.L.
These unusual planes use turbine engines to hover or fly around.
They drop deadly bombs on you from above, so don't let them get
too close.
'Gantlet' Attack Plane
This fixed-wing aircraft flies quickly overhead and drops bombs.
'Wyvern' Jetfighter
A small and incredibly fast plane. It fires rockets at you from
high distances, but sometimes also flies direct attacks.
'ROC' Transport Plane
These huge planes fly over the battlefield and drop light tanks
or FAVs via parachutes.
'Brassard' Light Tank
These tanks are everywhere. They fire cannon shots and occasionally
fire off a 1-shot rocket (especially if you make them mad).
'Basilisk' Fast Attack Vehicle (FAV)
Small vehicles armed with rocket launchers. They like to do "hit
and run" tactics.
'Tasset' Heavy Tank
Watch out for these brutes! They fire powerful cannon shots and
are incredibly tough. They are so big you won't even be able to
step on them.
'Behemoth' Frigates
These massive, armed ships are frequently a target you will need
to take out to complete a mission. They take several hits from
grenades or other heavy weapons to destroy and they are usually
armed with two turrets, which can fire cannon shots or rockets.
They are frequently docked, but can occasionally sail out of grenade
range, so keep an eye on them and don't waste time destroying
them.
'Javelin' Rocket Launcher
This device does not move. but is still dangerous. It can fire
off two rockets in any direction. If you get close enough, you
can step on these just like Light Tanks and Gun Turrets.
'Heaume' Gun Turret
These are also fixed gun emplacements with heavy machine guns
that will fire at you if you get too close.
'Satyr' War Strider
A two legged, armed walker about half the size of an IS. These
guys are speedy, and have two "shoulder" pylons on which
they can mount missile launchers. Heavy machine guns and rockets
are the most common armaments. Like the FAVs, walkers like to
do hit and run attacks.
Enemy IS Units
They can be armed with a variety of weapons, but most of them
mount Wolfpack Rocket Launchers. They are quite sturdy, so be
sure you have lots of grenades or rockets. They can alo be destroyed
in close combat, but watch out for their punch!
'Cold Iron Gunner' (CIG)
PENTA's new secret weapon.
CRATES
Crates can be found in the ruins of destroyed buildings and contain
ammunition, repair kits, new weapons and other valuable supplies.
There are five different types of crates:
WOOD Crates
These crates contain extra Rockets, Grenades, Homing Missiles
or Cruise Missiles. You can replenish some of your ammo by picking
up these crates.
STEEL Crates
These contain extra ammo for the Assault Rifle, Gatling Gun, Rail
Cannon, Shotgun or Heavy Machine Gun. Pick these up if you are
running low on ammo for any of these weapons.
REPAIR Crates
These black and yellow striped crates will repair about ¼
of the total hit damage to your IS when you pick them up.
SUPPLY Crates
Some missions require you to collect supplies. Be sure you collect
any supply crates you come accross.
WEAPON Crates
New IS weapons are sometimes packed in distinctive crates. Pick
up any weapon crates you find to equip your IS with weapons for
later missions.
NOTE: If you find a lot of "empty" crates in a mission, try selecting different weapons for that mission the next time you play. You may find that those "empty" crates are not so empty if you have the right weapons with you...
BUILDINGS
Buildings are a major part of urban combat. Buildings can help
you by providing cover from enemies, or containing valuable crates.
Factory
These buildings often contain repair crates. They are quite sturdy.
Warehouse
Warehouses may have crates in them. Some warehouses are quite
sturdy, others are fairly weak.
Residential Block
These buildings are not too strong, but rarely have any crates
in them. Most of the population lives in buildings like these.
House
They are extremely fragile, and never contain crates. They're
fun to step on.
Water Tower
These buildings are fragile structures with no crates inside.
Fuel Tanks
These buildings are sturdy, but explode when destroyed. The explosion
will damage nearby buildings and enemies, and may even set off
other fuel tanks in a chain reaction! You can be damaged by exploding
fuel tanks, so be careful. Repair crates are occasionally found
in the wreckage of fuel tanks.
Skyscrapers
These massive buildings are where the corporate management works - they're everywhere - and they're quite sturdy. You can occasionally find crates in them.
Control Towers
These towers coordinate enemy attacks. They are sometimes placed
near objectives.
Power Plant
These incredibly sturdy buildings are found in industrial areas.
They often contain crates.
GAME SCREEN
Weapon Mounts
Shows you what weapons your IS is equipped with. The vertical
bar indicates how much ammo the currently selected weapon has.
Weapon Selected
Shows what weapon is currently selected.
Hits Bar
Shows how much damage your IS can take before it is destroyed.
Radar
Shows the position of nearby enemies. You are in the center of
the radar, so it can show enemies behind you. Different colors
indicate different enemy types.
Text Window
Shows important text messages, like what kind of ammunition you
just picked up.
Warning Light
Flashes if your Iron Soldier has taken too much damage.
MISSION BRIEFINGS:
PLANT CLOSURE
Terrorists are using abandoned factories outside of town to build a new high speed walker. Destroy the main industrial installations in the desert.
RAT TRAP
Spies have found warehouses used by PENTA terrorists to hide illegal weapons. They are located on a small isle and defended by enemy troops. Destroy all buildings on this isle and try to capture the weapons stored there.
SUPPLY RUN
PENTA troops are massing in a small city. Raid their camp and destroy the warehouses on the island to capture their supplies.
FIELD OF FIRE
PENTA has launched a surprise attack on the UR. Protect the main skyscrapers against the enemy forces and destroy all SATYR walkers.
ROAD BLOCK
Criminals are hijacking our transport trucks by blocking off their travel routes. Clear the routes and protect the trucks from harm until they can make it out off the city.
BOMB SQUAD
Industrial terrorists have placed car bombs throughout the city. Destroy these cars before too many of the bombs can go off.
DUCK HUNT
PENTA troops are attacking the UR's main habor. Locate and destroy all enemy ships before the enemy can cause greater damage to the city.
GROUNDED
An illegal PENTA military airbase has been discovered within striking range of UR territory. Destroy the airbase before they can launch all of the attack planes.
FILL'ER UP
Enemy agents are sabotaging our transports. Protect the truck convoy from enemy fire. At least two trucks have to reach their destination to complete this mission.
A BRIDGE TOO FAR
PENTA backed terrorists are driving bomb-laden trucks through the city. Stop the trucks before they can destroy their targets.
ACID RAIN
PENTA troops are trying to capture a major industrial center by air drop. Stop this attack by destroying all their ground forces.
OUT GO THE LIGHTS
An automated defense system has gone berserk. Shut it down by destroying the four power plants delivering its energy.
AIR PATROL
Destroy all the warehouses in the city and collect the supplies found there. But be warned: PENTA has called an air strike against your Iron Soldier.
REBEL YELL
Terrorists have taken control of two Iron Soldier units on the outskirts of the UR. Destroy the two units before they begin damaging buildings inside UR territory.
CORPORATE WAR
PENTA has build a military base dangerously close to United Republic territory. Don't leave a single building standing!
SEA STRIKE
Find and destroy all enemy ships before they can escape. A newly developed ground transport system will help you.
SAFETY CHECK
PENTA has build a fortress to protect their supplies against UR attacks. Destroy their defense system and capture all items they are storing inside.
ARCHIPELAGO
PENTA has built a very large industrial complex consisting of several islands. Destroy all factories, fuel tanks and warehouses to stop their weapon production.
DRIVE THRU
Once again PENTA is attacking our transports to slow down our weapon production. Protect the transports and stop the enemy attacks by destroying the walkers coordinating their illegal activities. At least 3 trucks have to survive.
IRON GHOST
Our Agents have found PENTA's well protected headquarters on an
island. They are building a new weapon called the COLD IRON GUNNER
there. Destroy this unit before PENTA is able to complete the
weapon and uses it to crush the UR.